Saturday, April 16, 2005

What you really came here for

It's kind of late, considering I have to get up at 6 AM to catch a plane. I haven't really talked about UO in about a week, though, and since I'm going to be gone on vacation for a couple of days, I feel the need to squeeze in a few thoughts about the giant crafting discussion before I go.

So you're wondering: was it just a tempest in a teapot? Full of sound and fury, signifying nothing? In a word, no. If nothing else, we helped raise awareness internally of how sorely crafting needs an update. I believe we're gaining momentum on allocating time to it. Exactly when that will be, I can't say. A few months, at least, for certain, as we need to book a big chunk of time.

As for what that publish might contain . . . I can't say. It may look nothing like the stuff I posted a couple of weeks ago. It will surely not be exactly what I posted; with
the massive hue and cry raised by the mere suggestion, I'm not going to push for items to break retroactively. I still think it would be better for the game in the long run, and I'm not going to rule out the possibility it could still happen, but *I'm* not going to be the one to champion it.

Things I think might make it into the final design: probably more control for crafters, maybe new craftable-only properties, maybe a new wearing-out system *for newly crafted items only*, almost certainly repairing in the trade gump. Unique craftable resources as loot drops from various PvM activities? Maybe. (If so, I will definitely push to spread those around, you 7500 people who offered that feedback :) Updated, easier vendor interface? I give that one a "probably". Player BoDs? Maybe.

Anyway, I want to thank all of you who went out of your way to read the blog and took the time to comment. Have fun with pub 32, and try not to burn the service down while I'm gone.

5 Comments:

At 3:42 AM, Blogger Cowgoesmoo said...

Is this where we start chanting "We want more! We want more"?

 
At 7:10 PM, Blogger Mijac Ch'mon said...

Biggest load of crap I have ever read, tact! Absolutely wipes off any kudos you had built up with the beginning of this now near-useless blog.

You're gonna bail on the idea because selfish pixel whores are whinging? You think its a good idea, think the game needs it, but you won't champion it because then all the teenybopper idiots won't drool over your every word? Boo hoo, nice to know you put your reputation before the game.

Testicular fortitude = ZERO!

The second you remove Legacy items from any decay system is the second you flush any decay system down the toilet. And guess what? With it goes any shred of decent reputation you might have forged amongst those who care about more than "PwNage" and what neon colour they will make their new suit.

But then again, all you have shown here is exactly what you are the rest of the Dev team has continually shown, most especially over the last two years - that you would prefer to have your ego inflated by the teenybopper, pixel crack, bank sitting zombies instead of helping UO to realise its potential.

Typical, and really should have been expected. I guess I am the fool here, for thinking maybe you had woken up to yourself.

I was wrong.

 
At 4:47 AM, Blogger Grokken said...

I hate to admit it, the decay of items is probably good for the game. Good for my character no, but the game could benefit from it. Another "Clean Up Brittainia" Campaign might not be a bad idea either.

I like the idea of crafter only properties.. perhaps if they could be added during enhancement as well as during crafting that would be best. Perhaps a special enhancement resource that creates indestructibility, there would be the chance for it not to work.. and it could only be attempted once on any one item. It would have to be a fairly rare resource as well, making such items more difficult to make but more desirable and useful.

 
At 5:39 PM, Blogger Darth-SP said...

Sort of disappointed you are washing down the "decay" issue.

I still like the idea about "blessed" items not decaying. And allowing a certain amount of items to be "blessed" per character. That way people get to keep the precious artifact repaired while using it.

Anyway, I hope something gets done soon. The end game is getting near. And who wants to reach the end?

 
At 11:22 PM, Blogger dracko19 said...

Mr. Tact,

Greetings. I would like to direct your attention to this link for some important comments on the crafting issue. You will not be dissappointed. Thank you:

http://www.uohome.com/crafting

Dracko19
UO Player since original beta
Great Lakes

 

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