What I'd like to do with crafting, part 2: Stuff
(Caveat: same rules of commitment apply as with the first part of this article: this is my blog, these are not plans but ideas, and so on.)
As many people pointed out, it's not too cool to have your double slayer HCI SSI Sword of Everything that took you a year of Doom-trawling to get bust . . . unless it gets a lot easier to replace.
Well, what if it was?
Some people have suggested that we should port the Tokuno arti system (where your chances of getting one increase for each eligible creature you kill) to Doom and the paragon system. We will probably get to the paragon system in time, but I am actively planning to update Doom to work like this soon. This is going to put more artifact caliber loot into players' hands. There are some additional changes that are not yet on the menu, but I would like to do to loot in general:
- Remove generics on all but the lowest-end creatures. (Does the dark father really need to drop regs?).
- Drop fewer items, but ensure that those that do get dropped are of better quality.
- Make high-end creatures drop rare crafting materials. Speedman calls these "fragments" and for want of a better term, that's what I'll call them as well.